While virtual reality permits users to experience a location without physically being there, augmented reality allows them to interact with electronic information in their particular atmosphere.
Could a true-blooded fan give up the excitement of watching the worldwide cricket match in the stands to, rather, wear a virtual reality (VR) headset and then observe it in the comfort of the home with beer and chips at hand?
This can be disregarded as a normal marketing and advertising campaign ahead of an important sporting event, yet there’s a growing push towards improving broadcast experience and training methods employing AR and VR–buzzwords which have been gaining momentum almost 50 years since American scientist Ivan Sutherland first showcased VR by means of a headset.
Whilst VR allows users to encounter a location without physically being there, AR allows them to interact with digital information in their environment
This past year, when Pokémon Go had folks running into walls while chasing imaginary beings utilizing AR, it wasn’t real sport but it didn’t provide a glimpse of possibilities that are now taking shape from the realm of sport.
Throughout the Olympic Games in Rio de Janeiro last year, broadcasters BBC in the UK and NBC from the US supplied access to live along with on-demand VR coverage–because it is in experimental stages, the incidents were not streamed until the following day. Before that, Surround Vision, a UK VR company, which placed viewers in the midst of a parade, put with broadcaster Sky Sports the sudden success in the English Premier League soccer of Leicester City.
But will viewers snack?
The truth is that 360° cameras are already being used to stream sporting occasions in VR to assist sports fans–using a VR headset and also a program–to experience being in the stadium, looking around, and soaking in the sounds and sights. With awkward travelling distances, jostling for space, and weather conditions in many nations such as India, it is sometimes nicer to be at a stadium.
However, the reason sports enthusiasts spend tens of thousands of rupees and many hours from queues in stadiums are simply because they need that immersive experience that is unique to game. The combined anticipation of a fresh batsman the hush when a wicket falls and the roar of a boundary, the shared bonhomie of friends–those will be lost.
Renting tickets that are virtual, for example, would lend since all a league’s or a team’s fans.
He explained the obstacles in India are high since the technology has to be embraced by a base quantity of people to allow it to be sustainable. The technology is growing so quickly that it renders a good deal of current materials obsolete quickly and additionally, equipment is expensive, YouGoggle said.